Package limn.render3d
Interface GpuTexture
public interface GpuTexture
An opaque handle to a texture uploaded to the GPU (see
Graphics3D.uploadTexture). Like GpuMesh it belongs to the GL
context it was created in and is freed either explicitly via dispose()
or when that context is disposed. Reference it from a Material.Pbr.-
Method Summary
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Method Details
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widthPx
int widthPx() -
heightPx
int heightPx() -
dispose
void dispose()
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