Package limn.render3d.shader
Enum Class TargetProfile
- All Implemented Interfaces:
Serializable,Comparable<TargetProfile>,Constable
A shading-language target the IR can be compiled to. The two GLSL profiles share
one body (the GLSL 330 ∩ ES 3.00 subset) and differ only in the
version/precision header, so a portable IR compiles to both unchanged. SPIR-V
and MSL are reserved for later.
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Nested Class Summary
Nested classes/interfaces inherited from class java.lang.Enum
Enum.EnumDesc<E extends Enum<E>> -
Enum Constant Summary
Enum Constants -
Field Summary
Fields -
Method Summary
Modifier and TypeMethodDescriptionstatic TargetProfileReturns the enum constant of this class with the specified name.static TargetProfile[]values()Returns an array containing the constants of this enum class, in the order they are declared.
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Enum Constant Details
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GLSL_330
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GLSL_ES_300
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Field Details
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header
The version line (and, for ES, precision qualifiers) prepended to a shader.
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Method Details
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values
Returns an array containing the constants of this enum class, in the order they are declared.- Returns:
- an array containing the constants of this enum class, in the order they are declared
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valueOf
Returns the enum constant of this class with the specified name. The string must match exactly an identifier used to declare an enum constant in this class. (Extraneous whitespace characters are not permitted.)- Parameters:
name- the name of the enum constant to be returned.- Returns:
- the enum constant with the specified name
- Throws:
IllegalArgumentException- if this enum class has no constant with the specified nameNullPointerException- if the argument is null
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